AI Insights · Timothy · April 2022
Top 5 Play Pass Games on iOS in Slovakia: Q1 2022 Performance
An overview of the top 5 Play Pass games on iOS in Slovakia during Q1 2022, highlighting trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Play Pass games on iOS in Slovakia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.
LEGO® DUPLO® WORLD from StoryToys Limited saw its weekly revenue fluctuate, peaking at $310 in mid-March. Weekly downloads for the game experienced a significant drop from 155 in late December to just 23 by early March, before rebounding slightly to 84 by the end of the quarter. The game's weekly active users started at 455 and saw a gradual decline to 392.
Hungry Shark Evolution by Ubisoft maintained a fairly consistent weekly revenue, ranging between $61 and $120. The game’s weekly downloads showed an initial spike, reaching 400 in mid-January, then stabilizing around 140-190 towards the end of the quarter. Weekly active users for the game started at 1.0K and peaked at 1.7K in mid-January, before stabilizing around 1.1K-1.2K.
Grand Mountain Adventure from Toppluva AB had a noteworthy peak in weekly downloads at 728 during early February, which then fell to 38 by mid-March. The game's weekly revenue was relatively stable, with a high of $105 at the end of January. Weekly active users showed a peak of 3.1K in early February, eventually settling at 2.7K by the end of March.
Disney Coloring World from StoryToys Limited experienced a peak in weekly revenue at $151 in mid-March. Weekly downloads for the game were relatively stable, with minor fluctuations, peaking at 140 and ending the quarter at 85. The game's weekly active users showed some volatility, starting at 176 and ending at 131.
Spaceflight Simulator by Spaceflight Simulator UK Ltd had a noticeable peak in weekly downloads at 185 in late February, followed by a decline to 54 by the end of March. The game's weekly revenue was fairly modest, peaking at $109 in early January. Weekly active users for the game saw a significant increase from 114 in late January to 312 by the end of February, before settling at 211 towards the end of the quarter.
For more insights on these and other games, visit Sensor Tower.